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Diablo 4 release notes
Diablo 4 release notes










We hope you enjoy this update and look forward to your thoughts and reactions. Today we have artists from many of these layers here to talk about their craft and everything that goes into building the world of Sanctuary. The seamless game you play is a composition of many layers of art and visualization, from lighting, to environments, to props and interactives. Many artists need to work together to deliver Diablo IV with the top-tier visual quality we can be proud of and the promise of an immersive world you can wander through and enjoy getting lost in.

diablo 4 release notes

And keep in mind the images you'll see today still represent a work in progress! You can also see how much closer we're getting to our artistic and thematic targets of dark, low-fantasy gothic horror. It's difficult for these updates to showcase all the work our engineers, designers, artists, QA team, and producers have done-how do you show a bug that doesn't happen anymore, or explain how the planning in a burn-down chart resulted in a feature making it into the game instead of getting cut? While you can't see those things, you can see how systems like itemization and skill trees have evolved, incorporating your feedback and internal testing along the way. I'm struck by how much the game has evolved since our first blogs. That blog and our previous updates are available if you missed out.

diablo 4 release notes

We hope you enjoyed last quarter's update on systems, itemization, and visual effects. Hello and welcome to the first Diablo IV Quarterly Update of 2022.












Diablo 4 release notes